WARFRAME by Digital extremes sound redesign
About
Ancient Hacker is a stealth and exploration four level game set in a mysterious library. I created the game in Unreal Engine 5 using blueprints and public domain art assets. It's being a great experience to learn all the aspects of making a game from design, technical implementation, and scripting, to sound effects and music.
The game is available as a free download at
Trigger Sounds from an object's rotation
Music Manager and Layered music
Pure Data: Spectral Delay
Hunted Forest Raylib C++
Ocean Waves Unity C#
I wanted to give myself a challenge to create the reverse effect of an audio visualizer in Unity's Audio engine. An audio visualizer works by transferring data from the frequency spectrum through Unity’s Audio Source, and feeding this data to any parameter in the game. This time, I wanted to have an object such as a cube that was in a random state of change by way of a Lerp function. In this case, I could feed the random data to the sound effects in order to have both sound and movement linked to one another.
Audio Visualiser in Unity C#
This is a first prototype for an album release video. I wrote a C# script audio visualizer for Unity. The script was heavily influenced by some of the tutorials in Peer Play https://youtube.com/c/PeerPlay.
Original art work by my great friend and beautiful person Helena Lopez. The music is from my upcoming album Mojave Groove.